Madhatteralice (talk | contribs) m (typo) Tag: Visual edit |
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{{Template:VenusBloodFrontier Nav}} |
{{Template:VenusBloodFrontier Nav}} |
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==Skills== |
==Skills== |
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+ | Each character can have a total of 12 skills : |
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− | Each character can have 12 total skills: 6 skills that depends on unit type and fixed when creating a new unit, 2 skills that can be added by using additional medallions and 4 skills that can be gained by equipping a character. Skills are divided into several group depending on their effect. |
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+ | *6 skills depends of the unit, and won't change; |
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+ | *2 skills can be added with [[VenusBloodFrontier:Medallions|Medallions]], the main characters can get them by doing specific events; |
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+ | *4 skills can be added with equipment. |
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+ | |||
+ | |||
− | ===継続ダメージ系スキル |
+ | ===End Turn Damage Skills (継続ダメージ系スキル)=== |
+ | Damage dealt per turn = User's Current Hp * [Skill Value]% + [Skill Value]. |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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! scope="row" style="width: 60px;"|火炎放射 |
! scope="row" style="width: 60px;"|火炎放射 |
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− | | style="width: 100px;"|Fire |
+ | | style="width: 100px;" |Fire Blast |
− | | style="width: 170px;"| |
+ | | style="width: 170px;"|The target takes fire damage at the end of each turn. |
+ | |No effect on Fire type units. |
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− | |Fire (火) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|水流放射 |
! scope="row"|水流放射 |
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− | |Water |
+ | |Water Blast |
− | | |
+ | |The target takes water damage at the end of each turn. |
+ | |No effect on Water type units. |
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− | |Sea (海) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|氷撃放射 |
! scope="row"|氷撃放射 |
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− | |Ice |
+ | |Ice Blast |
− | | |
+ | |The target takes ice damage at the end of each turn. |
+ | |No effect on Ice type units. |
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− | |Ice (氷) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|雷撃放射 |
! scope="row"|雷撃放射 |
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+ | |Lightning Blast |
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− | |Thunder radiation |
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− | | |
+ | |The target takes lightning damage at the end of each turn. |
+ | |No effect on Lightning type units. |
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− | |Thunder (雷) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|毒気放射 |
! scope="row"|毒気放射 |
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− | |Poison |
+ | |Poison Blast |
− | | |
+ | |The target takes poison damage at the end of each turn. |
+ | | |
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− | |Poison (毒), Tool (器), Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage |
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+ | No effect on Poison / Mechanic / Undead type units. |
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+ | |||
+ | Not affected by End Turn Damage Defense Skills. |
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|- |
|- |
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! scope="row"|神術放射 |
! scope="row"|神術放射 |
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+ | |Light Blast |
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− | |Holy radiation |
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− | | |
+ | |The target takes light damage at the end of each turn. |
| |
| |
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|- |
|- |
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! scope="row"|魔術放射 |
! scope="row"|魔術放射 |
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+ | |Dark Blast |
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− | |Magic radiation |
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− | | |
+ | |The target takes dark damage at the end of each turn. |
| |
| |
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|- |
|- |
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! scope="row"|大火炎陣 |
! scope="row"|大火炎陣 |
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+ | |Fire Field |
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− | |Mass fire |
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− | |All enemies |
+ | |All enemies take fire type damage at the end of each turn. |
+ | |No effect on Fire type units. |
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− | |Fire (火) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|大水流陣 |
! scope="row"|大水流陣 |
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+ | |Water Field |
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− | |Mass water |
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− | |All enemies |
+ | |All enemies take water type damage at the end of each turn. |
+ | |No effect on Water type units. |
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− | |Sea (海) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|大氷撃陣 |
! scope="row"|大氷撃陣 |
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+ | |Ice Field |
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− | |Mass ice |
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− | |All enemies |
+ | |All enemies take ice type damage at the end of each turn. |
+ | |No effect on Ice type units. |
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− | |Ice (氷) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|大雷撃陣 |
! scope="row"|大雷撃陣 |
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+ | |Lightning Field |
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− | |Mass thunder |
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− | |All enemies |
+ | |All enemies take lightning type damage at the end of each turn. |
+ | |No effect on Lightning type units. |
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− | |Thunder (雷) attribute enemies are immune to this skill |
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|- |
|- |
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! scope="row"|大毒気陣 |
! scope="row"|大毒気陣 |
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+ | |Poison Field |
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− | |Mass poison |
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− | |All enemies |
+ | |All enemies take poison type damage at the end of each turn. |
+ | | |
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− | |Poison (毒), Tool (器), Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage |
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+ | No effect on Poison / Mechanic / Undead type units. |
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+ | |||
+ | Not affected by End Turn Damage Defense Skills. |
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|- |
|- |
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! scope="row"|大神術陣 |
! scope="row"|大神術陣 |
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+ | |Light Field |
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− | |Mass holy |
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− | |All enemies |
+ | |All enemies take light type damage at the end of each turn. |
| |
| |
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|- |
|- |
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! scope="row"|大魔術陣 |
! scope="row"|大魔術陣 |
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+ | |Dark Field |
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− | |Mass magic |
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− | |All enemies |
+ | |All enemies take dark type damage at the end of each turn. |
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| |
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|} |
|} |
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+ | |||
− | ===継続ダメージ防御スキル (Skills of turn end damage prevention)=== |
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+ | |||
+ | ===End Turn Damage Defense Skills (継続ダメージ防御スキル)=== |
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+ | These skills can stack with each other multiplicatively, even with the same skill. |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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! scope="row" style="width: 60px;"|対術障壁 |
! scope="row" style="width: 60px;"|対術障壁 |
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− | | style="width: 130px;"| |
+ | | style="width: 130px;" |Spell Wall |
− | | |
+ | |This unit takes less damage from non-poison end turn damage skills. |
|- |
|- |
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! scope="row"|対術結界 |
! scope="row"|対術結界 |
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+ | |Spell Barrier |
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− | |Anti-magic kekkai |
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− | | |
+ | |All allies take less damage from non-poison end turn damage skills. |
|- |
|- |
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! scope="row"|対術反射 |
! scope="row"|対術反射 |
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+ | |Spell Reflect |
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− | |Anti-magic reflector |
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− | | |
+ | |Nullify non-poison end turn damage to this unit, taking some portion of that damage and reflecting it on the target enemy. |
|- |
|- |
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! scope="row"|対術吸収 |
! scope="row"|対術吸収 |
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+ | |Spell Absorb |
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− | |Anti-magic absorption |
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− | | |
+ | |Nullify non-poison end turn damage to this unit, taking some portion of that damage and using it to heal this unit's HP. |
|} |
|} |
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+ | |||
− | ===陣形スキル (Formation skills)=== |
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+ | |||
+ | ===Formation Skills (陣形スキル)=== |
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+ | These skills take effect only when the owner of the skill is alive and there are at least four allied units on the field. |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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! scope="col"|Name (English) |
! scope="col"|Name (English) |
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! scope="col"|Effect |
! scope="col"|Effect |
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− | ! scope="col"|Comment |
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|- |
|- |
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! scope="row" style="width: 60px;"|攻撃陣形 |
! scope="row" style="width: 60px;"|攻撃陣形 |
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− | | style="width: 120px;"|Attack |
+ | | style="width: 120px;" |Attack Tactics |
− | | style="width: 150px;"| |
+ | | style="width: 150px;"|Your full army gains an attack bonus |
− | | |
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|- |
|- |
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! scope="row"|速度陣形 |
! scope="row"|速度陣形 |
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− | |Speed |
+ | |Speed Tactics |
+ | |Your full army gains a speed bonus. |
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− | |Gives bonus to Speed to all allies |
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− | | |
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|- |
|- |
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! scope="row"|防御陣形 |
! scope="row"|防御陣形 |
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− | |Defense |
+ | |Defense Tactics |
+ | | |
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− | |Gives bonus to Defense to all allies |
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+ | Your full army gains a defense bonus.<br />Defend all units placed behind this unit. |
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− | |Also prevents direct attack of units that are placed further in formation |
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|- |
|- |
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! scope="row"|士気陣形 |
! scope="row"|士気陣形 |
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− | |Morale |
+ | |Morale Tactics |
+ | |Your full army gains a morale bonus. |
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− | |Gives bonus to Morale to all allies |
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− | |If all formation skills present allied units gain 4 additional points while skill holder lives |
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|} |
|} |
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+ | |||
− | ===継続回復スキル (Skills of turn end recovery)=== |
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+ | |||
− | All recovery skills does not work on units affected with Cursed status effect. |
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+ | ===Healing Skills (継続回復スキル)=== |
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+ | All healing skills are blocked by the Curse ailment. |
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+ | |||
+ | Healing amount = User's Current Hp * [Skill Value]% + [Skill Value] |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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|- |
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! scope="row" style="width: 60px;"|自己治癒 |
! scope="row" style="width: 60px;"|自己治癒 |
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+ | |Self Heal |
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− | |Regeneration |
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+ | |Recover the user's HP. |
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− | |Recovers self |
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| |
| |
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|- |
|- |
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! scope="row"|対象治癒 |
! scope="row"|対象治癒 |
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+ | |Target heal |
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− | |Targeted recovery |
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− | | |
+ | |Restore the targeted ally's HP. |
− | | |
+ | |No effect on Undead type units. |
|- |
|- |
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! scope="row"|全体治癒 |
! scope="row"|全体治癒 |
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+ | |Group Heal |
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− | |Mass recovery |
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− | | |
+ | |Recover all allies. |
− | | |
+ | |No effect on Undead type units. |
|- |
|- |
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! scope="row"|魔族医療 |
! scope="row"|魔族医療 |
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+ | |Demon Medic |
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− | |Magical being treatment |
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− | | |
+ | |Recover Demon and Undead type units HP. |
| |
| |
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|- |
|- |
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! scope="row"|平等治癒 |
! scope="row"|平等治癒 |
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+ | |Equitable Heal |
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− | |Equal recovery |
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− | | |
+ | |Recover all allies HP. |
+ | | |
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− | |Without exception |
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|} |
|} |
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+ | |||
− | ===範囲攻撃スキル (Distance attack skills)=== |
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+ | |||
+ | ===Area Attack Skills (範囲攻撃スキル)=== |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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! scope="row" style="width: 60px;"|貫通攻撃 |
! scope="row" style="width: 60px;"|貫通攻撃 |
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− | | style="width: 120px;"| |
+ | | style="width: 120px;" |Pierce Attack |
− | | |
+ | |Targeting a frontline enemy will also hit the enemy on the backline and vice versa. |
+ | | |
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− | |Does not suffer counter attack from second enemy |
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+ | Only the main target can counterattack. |
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|- |
|- |
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! scope="row"|扇形攻撃 |
! scope="row"|扇形攻撃 |
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− | | |
+ | |Wide attack |
+ | |When attacking an enemy, also attack the enemies in the same row. |
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− | |Attacks enemies at the same row as attacked enemy |
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+ | | |
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− | |Does not suffer counter attacks from additional enemies |
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+ | Other than the main target, enemies take half damage. |
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+ | Only the main target can counterattack. |
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+ | |||
|- |
|- |
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! scope="row"|十字攻撃 |
! scope="row"|十字攻撃 |
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|Cross attack |
|Cross attack |
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+ | |Provides the effect of both Pierce Attack and Wide Attack. |
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− | |Penetration and Sectorial attacks together |
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| |
| |
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|- |
|- |
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! scope="row"|全域攻撃 |
! scope="row"|全域攻撃 |
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+ | |All Attack |
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− | |Whole area attack |
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− | |Attacks all enemies |
+ | |Attacks all enemies. |
+ | | |
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− | |Suffers counter attack only from targeted enemy |
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+ | |||
+ | Other than the main target, enemies take half damage. |
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+ | |||
+ | Only the main target can counterattack. |
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|} |
|} |
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+ | |||
− | ===範囲攻撃無効化スキル (Distance attack prevention skills)=== |
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+ | |||
+ | ===Area Attack Null Skills (範囲攻撃無効化スキル)=== |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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|- |
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! scope="row" style="width: 60px;"|貫通無効 |
! scope="row" style="width: 60px;"|貫通無効 |
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− | | style="width: 120px;"| |
+ | | style="width: 120px;" |Pierce Null |
− | |Nullifies |
+ | |Nullifies the enemy's Pierce Attack. |
+ | | |
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− | |Penetration and Sectorial invalidity together nullify Cross attack |
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+ | Nullifies the Pierce Attack effect on Cross Attack. |
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+ | |||
+ | With both Pierce Null and Wide Null, the unit car block Cross Attacks. |
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|- |
|- |
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! scope="row"|扇形無効 |
! scope="row"|扇形無効 |
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+ | |Wide Null |
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− | |Sectorial invalidity |
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− | |Nullifies |
+ | |Nullifies the enemy's Wide Attack. |
+ | | |
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− | |Penetration and Sectorial invalidity together nullify Cross attack |
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+ | Nullifies the Wide Attack effect on Cross Attack. |
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+ | |||
+ | With both Pierce Null and Wide Null, the unit car block Cross Attacks. |
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|- |
|- |
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! scope="row"|十字無効 |
! scope="row"|十字無効 |
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− | |Cross |
+ | |Cross Null |
+ | |Provides the effects of both Pierce Null and Wide Null. |
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− | |Nullifies Penetration and Sectorial attacks |
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| |
| |
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|- |
|- |
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! scope="row"|全域無効 |
! scope="row"|全域無効 |
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+ | |All Null |
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− | |Whole area invalidity |
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− | |Nullifies |
+ | |Nullifies the enemy's All Attack |
+ | |No effect on Pierce Attack, Wide Attack and Cross Attack. |
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− | |Whole area attack can be nullified only by Whole area invalidity |
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|} |
|} |
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+ | |||
− | ===攻撃スキル (Attack skills)=== |
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+ | |||
+ | ===Attack Skills (攻撃スキル)=== |
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{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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|- |
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! scope="row" style="width: 60px;"|側面攻撃 |
! scope="row" style="width: 60px;"|側面攻撃 |
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− | | style="width: 120px;"|Flank |
+ | | style="width: 120px;"|Flank Attack |
+ | |Enables attacking backline enemies and ignores Defense Tactics.<br />Damages the enemy's Force by [Skill Value]. |
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− | |Can attack back row enemies. Ignores Defense formation enemies |
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+ | | |
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− | |Skill rating is an X% reduction of the enemy Force bar. |
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|- |
|- |
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! scope="row"|遠隔攻撃 |
! scope="row"|遠隔攻撃 |
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+ | |Range Attack |
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− | |Ranged attack |
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+ | | |
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− | |Can attack back row enemies. Ignores Defense formation enemies |
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+ | Attack without being counterattacked.<br />During the day, also ignores Defense Tactics and enables attacking the backline. |
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− | |Enemies can't counter attack |
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+ | | |
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|- |
|- |
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! scope="row"|追加攻撃 |
! scope="row"|追加攻撃 |
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+ | |Added Attack |
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− | |Additional attack |
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− | | |
+ | |Grants more attacks per turn. |
| |
| |
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|- |
|- |
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! scope="row"|必殺増加 |
! scope="row"|必殺増加 |
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− | |Critical |
+ | |Critical Boost |
− | |Increases |
+ | |Increases critical rate by [Skill Value]%. |
| |
| |
||
+ | Critical damage is 1.5x of normal attack. |
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− | Caps at 75% total critical chance. |
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+ | Critical rate capped at 75%. |
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− | + | Unit without Critical Boost skill have Critical rate capped at 50% |
|
|- |
|- |
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! scope="row"|致命必殺 |
! scope="row"|致命必殺 |
||
+ | |Lethal Critical |
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− | |Increased critical |
||
| |
| |
||
− | Increases damage of critical hit by |
+ | Increases damage of critical hit by [Skill Value]%. |
− | Critical hits |
+ | Critical hits also ignores 25% of defense. |
+ | |Stacks multiplicatively with Dimension Slash and Helmet Split. |
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− | | |
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− | Stacks additively with multiple sources. |
||
− | |||
− | Stacks multiplicatively with Dimensional attack and Helmet crack. |
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|- |
|- |
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! scope="row"|カブト割 |
! scope="row"|カブト割 |
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− | |Helmet |
+ | |Helmet Split |
+ | |Ignores [Skill Value]% of the enemy's Defense when doing damage. |
||
− | |Attack ignores a portion of target defense indicated by skill level |
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| |
| |
||
− | Stacks additively with multiple sources. |
||
Capped at 75%. |
Capped at 75%. |
||
− | Stacks multiplicatively with |
+ | Stacks multiplicatively with Dimension Slash and Lethal Critical. |
|- |
|- |
||
! scope="row"|次元斬撃 |
! scope="row"|次元斬撃 |
||
+ | |Dimension Slash |
||
− | |Dimensional attack |
||
− | |Attack |
+ | |Has the effect of both Range Attack and Parry, and ignores the enemy's Parry and Dragon Scales skills.<br />Ignores 75% of the enemy's Defense when doing damage. |
+ | |Parry chance is [Skill Value]% |
||
− | |Enemy Parrying and Dragon skin protection are ignored. Not affected by Ranged Attack Invalidity, but is affected by Evade. |
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|} |
|} |
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+ | |||
− | ===戦術補佐スキル (Strategy assistance skills)=== |
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+ | |||
+ | ===Tactic Support Skills (戦術補佐スキル)=== |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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|- |
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! scope="row"|戦術補助 |
! scope="row"|戦術補助 |
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+ | |Strat Support |
||
− | |Strategy assistance |
||
− | | |
+ | |Reduces the Force cost of tactic skills by [Skill Value]. |
|- |
|- |
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! scope="row"|戦術陣壁 |
! scope="row"|戦術陣壁 |
||
+ | |Strat Wall |
||
− | |Strategy barrier |
||
+ | |The unit with this skill takes [Skill Value]% less damage from tactic skills. |
||
− | |Lower battle skills effect on owner |
||
|- |
|- |
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! scope="row"|戦術結界 |
! scope="row"|戦術結界 |
||
+ | |Strat Barrier |
||
− | |Strategy kekkai |
||
+ | |All units takes [Skill Value]% less damage from tactic skills. |
||
− | |Lower battle skills effect on all allies |
||
|} |
|} |
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+ | |||
− | ===状態異常系スキル (Abnormal status attack skills)=== |
||
+ | |||
+ | ===Status Ailment Skills (状態異常系スキル)=== |
||
+ | All status ailment skills have no effect on Super type units. |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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! scope="row"|Name |
! scope="row"|Name |
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|- |
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! scope="row" style="width: 60px;"|毒化攻撃 |
! scope="row" style="width: 60px;"|毒化攻撃 |
||
− | | style="width: 120px;"|Poison |
+ | | style="width: 120px;"|Poison Attack |
+ | |Poisons an enemy to the degree indicated by this skill's value. |
||
− | |Inflicts Poison status effect |
||
+ | | |
||
− | |Stackable up to 50%. |
||
+ | No effect on Poison / Mechanic / Undead type units. |
||
+ | |||
+ | Poisoned enemies take proportional damage at the end of each turn (cap at 50%). |
||
|- |
|- |
||
! scope="row"|麻痺攻撃 |
! scope="row"|麻痺攻撃 |
||
+ | |Stun Attack |
||
− | |Paralyse attack |
||
+ | |Deals Stun Counters proportional to this skill's value. |
||
− | |Adds 1 Paralyse counter on enemy. When enemy gains two Paralyse counters, it becomes Stunned |
||
+ | | |
||
− | |Stunned enemies can't act for 1 round. Additional Attack are not affected. Units with Thunder or Transcendent attribute are immune. |
||
+ | No effect on Lightning type units. |
||
+ | |||
+ | Two or more Stun Counters will stun an enemy and prevent them from acting for a turn. |
||
|- |
|- |
||
! scope="row"|呪の一撃 |
! scope="row"|呪の一撃 |
||
+ | |Cursed Attack |
||
− | |Curse attack |
||
+ | |Curses the enemy. |
||
− | |Inflicts Curse status effect |
||
+ | |Cursed enemies suffers a 10% penalty to their status parameters and cannot be healed in battle. |
||
− | |Curse status lowers parameters by 10%. Cursed units can't be healed with Recovery skills and Recuperate skill is disabled. |
||
|- |
|- |
||
! scope="row"|攻撃削減 |
! scope="row"|攻撃削減 |
||
− | |Attack |
+ | |Attack Debuff |
+ | |Each attack reduces the target's Attack by [Skill Value]. |
||
− | |Lowers attacked enemy Attack |
||
| |
| |
||
|- |
|- |
||
! scope="row"|速度削減 |
! scope="row"|速度削減 |
||
− | |Speed |
+ | |Speed Debuff |
+ | |Each attack reduces the target's Speed by [Skill Value]. |
||
− | |Lowers attacked enemy Speed |
||
| |
| |
||
|- |
|- |
||
! scope="row"|防御削減 |
! scope="row"|防御削減 |
||
− | |Defense |
+ | |Defense Debuff |
+ | |Each attack reduces the target's Defense by [Skill Value]. |
||
− | |Lowers attacked enemy Defense |
||
| |
| |
||
|- |
|- |
||
! scope="row"|士気削減 |
! scope="row"|士気削減 |
||
− | |Morale |
+ | |Morale Debuff |
+ | |Each attack reduces the target's Morale by [Skill Value]. |
||
− | |Lowers attacked enemy Morale |
||
| |
| |
||
|- |
|- |
||
! scope="row"|虹の毒撃 |
! scope="row"|虹の毒撃 |
||
− | |Rainbow |
+ | |Rainbow Venom |
+ | |Applies all of the seven ailments above. |
||
− | |Inflicts all 7 previous status effects |
||
| |
| |
||
|- |
|- |
||
! scope="row"|封印攻撃 |
! scope="row"|封印攻撃 |
||
− | |Seal |
+ | |Seal Attack |
+ | |The damaged unit receives sealed status. |
||
− | |Inflicts Seal status effect |
||
− | |Sealed |
+ | |Sealed status prevents end turn damage and healing. |
|- |
|- |
||
! scope="row"|魅了攻撃 |
! scope="row"|魅了攻撃 |
||
− | |Charm |
+ | |Charm Attack |
+ | |The damaged unit receives charmed status. |
||
− | |Inflicts Charm status effect |
||
| |
| |
||
+ | Charmed units can't do anything for that round. |
||
− | Charmed enemies can't act during that round. They can't use Turn end damage and Recovery skills. Works only on enemies of opposite sex, in other cases works like Paralyse [1]. Does not affect Forward Defense skill. |
||
+ | If the target isn't the opposite sex of the attacker, they will take one Stun Counter. |
||
|- |
|- |
||
! scope="row"|複数異常 |
! scope="row"|複数異常 |
||
+ | |Multi Aliment |
||
− | |Multiple abnormalities |
||
+ | |If the owner of this skill also has an area attack skill, their status ailment skills will affect all targets. |
||
− | |Able to inflict abnormal status on multiple targets. |
||
+ | | |
||
− | |Without this skill abnormal status will only affect targeted unit. |
||
|- |
|- |
||
! scope="row"|反撃異常 |
! scope="row"|反撃異常 |
||
− | |Counter |
+ | |Counter Aliment |
+ | |Counterattacks will also inflict status ailment. |
||
− | |Inflicts status abnormalities on counter |
||
| |
| |
||
|} |
|} |
||
+ | |||
− | ===状態異常治癒スキル (Abnormal status recovery skills)=== |
||
+ | |||
+ | ===Ailment Cure Skills (状態異常治癒スキル)=== |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 375: | Line 424: | ||
|- |
|- |
||
! scope="row" style="width: 60px;"|解毒治療 |
! scope="row" style="width: 60px;"|解毒治療 |
||
− | | style="width: 120px;"|Poison |
+ | | style="width: 120px;" |Poison Cure |
+ | |All allies are immune to poison. |
||
− | |All allied units are protected against Poison status effect |
||
|- |
|- |
||
! scope="row"|解呪治療 |
! scope="row"|解呪治療 |
||
− | |Curse |
+ | |Curse Cure |
− | |All |
+ | |All allies are immune to curse. |
|- |
|- |
||
! scope="row"|麻痺治療 |
! scope="row"|麻痺治療 |
||
+ | |Stun Cure |
||
− | |Paralysis treatment |
||
+ | |All allies are immune to stun. |
||
− | |All allied units are protected against Paralyse status effect |
||
|- |
|- |
||
! scope="row"|削減治療 |
! scope="row"|削減治療 |
||
+ | |XX Debuff Cure |
||
− | |Reduction treatment |
||
+ | |Block XX debuffs for all allies. |
||
− | |All allied units are protected against XX Reduction status effect |
||
|- |
|- |
||
! scope="row"|絶対治療 |
! scope="row"|絶対治療 |
||
+ | |Absolute Cure |
||
− | |Abnormal treatment |
||
− | |All |
+ | |All allies are immune to poison, curse, stun, and XX Debuff. |
|- |
|- |
||
! scope="row"|異常耐性 |
! scope="row"|異常耐性 |
||
+ | |Resist Ailments |
||
− | |Abnormal tolerance |
||
+ | |Units with this skill are immune to all ailments. |
||
− | |Skill owner protected against all status effects |
||
|} |
|} |
||
+ | |||
− | ===反撃スキル (Counteroffensive skills)=== |
||
+ | |||
+ | ===Counterattack Skills (反撃スキル)=== |
||
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 407: | Line 458: | ||
|- |
|- |
||
! scope="row" style="width: 60px;"|反撃倍加 |
! scope="row" style="width: 60px;"|反撃倍加 |
||
− | | style="width: 120px;"|Counter |
+ | | style="width: 120px;" |Counter Amp |
+ | |Multiplies counterattack damage. |
||
− | |Increase counter damage multiplier by skill level |
||
− | |Default counter damage multiplier is 1 |
+ | |Default counter damage multiplier is 1. |
|- |
|- |
||
! scope="row"|自決自爆 |
! scope="row"|自決自爆 |
||
− | |Self- |
+ | |Self-Destruct |
+ | |When defeated by a direct attack, self-destruct and damage the unit that attacked.<br />Damage = Hp remained before dying * [Skill Value]% |
||
− | |Damages enemy by a percentage of remaining HP before it dies. |
||
− | | |
+ | |Ranged attackers will also take a part of self-destruct damage. |
|} |
|} |
||
+ | |||
− | ===行動系スキル (Action skills)=== |
||
+ | |||
+ | ===Action Skills (行動系スキル)=== |
||
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 425: | Line 478: | ||
|- |
|- |
||
! scope="row" style="width: 60px;"|行動増加 |
! scope="row" style="width: 60px;"|行動増加 |
||
− | | style="width: 120px;"|Action |
+ | | style="width: 120px;"|Action Boost |
+ | |In main battles, your army gets more turns. |
||
− | |Increases number of battle round for allied army in Main battle |
||
+ | |In encounter battles, this skills functions like Added Attack (Grants more attacks per turn.) |
||
− | |Acts as Additional Attack skill in Encounter battle |
||
|- |
|- |
||
! scope="row"|行動阻害 |
! scope="row"|行動阻害 |
||
+ | |Action Block |
||
− | |Behavior inhibition |
||
+ | |In main battles, reduce the enemy's turn count. |
||
− | |Decreases number of battle round for enemy army in Main battle |
||
| |
| |
||
|} |
|} |
||
+ | |||
− | ===防御スキル (Defense Skills)=== |
||
+ | |||
+ | ===Defense Skills (防御スキル)=== |
||
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 443: | Line 498: | ||
|- |
|- |
||
! scope="row" style="width: 60px;"|側面無効 |
! scope="row" style="width: 60px;"|側面無効 |
||
− | |Flank |
+ | |Flank Null |
+ | |As long as the unit with this skill is alive, the enemy's flank attacks are nullifed. |
||
− | |Nullify flank attacks. |
||
| |
| |
||
|- |
|- |
||
! scope="row"|遠隔無効 |
! scope="row"|遠隔無効 |
||
+ | |Range Null |
||
− | |Ranged Attack Invalidity |
||
+ | |As long as the unit with this skill is alive, the enemy's ranged attacks are nullifed. |
||
− | |Nullify ranged attacks. |
||
| |
| |
||
|- |
|- |
||
! scope="row"|パリング |
! scope="row"|パリング |
||
+ | |Parry |
||
− | |Parrying |
||
− | | |
+ | |[Skill Value]% chances of blocking all normal attack damage aside from critical attacks. |
+ | | |
||
− | |Stacks additionally. |
||
|- |
|- |
||
! scope="row"|イベイド |
! scope="row"|イベイド |
||
|Evade |
|Evade |
||
− | | |
+ | |[Skill Value]% chances of dodging ranged attacks. |
+ | | |
||
− | |Stacks additionally. |
||
|- |
|- |
||
! scope="row"|専守防衛 |
! scope="row"|専守防衛 |
||
− | | |
+ | |Defense Only |
− | | |
+ | |Takes half damage from normal attacks, but can't attack except with counterattacks. |
+ | | |
||
− | |Skill user can't normal attack, but can still counter. Not stackable. |
||
|- |
|- |
||
! scope="row"|前進防御 |
! scope="row"|前進防御 |
||
− | |Forward |
+ | |Forward Guard |
+ | |Take attacks for the next unit ahead in line, even from enemies with Flank or Range Attack. |
||
− | |Takes all physical damage for the unit before this unit in the formation |
||
+ | | |
||
− | |E.g. Unit at #2 position takes damage for #1 and unit at #1 position takes damage for #6. Does not work against sector attacks. |
||
+ | Unit with Forward Guard on position #2 will take damage for unit in position #1 |
||
+ | |||
+ | Unit with Forward Guard on position #1 will take damage for unit in position #6 |
||
|- |
|- |
||
! scope="row"|特攻防御 |
! scope="row"|特攻防御 |
||
− | | |
+ | |Slayer Defense |
+ | |Units with this skill don't take extra damage from enemies with type-slaying skills. |
||
− | |Special attack bonuses are not applied against skill user. |
||
+ | | |
||
− | |Unit type bonus still applicable |
||
|- |
|- |
||
! scope="row"|巨大体躯 |
! scope="row"|巨大体躯 |
||
+ | |Hardy Physique |
||
− | |Huge Body |
||
+ | |Normal damage, end turn damage, healing, and tactic skills effect are all reduced by [Skill Value]%. |
||
− | |All damages and recovery amount this unit received are lowered by X%. |
||
− | | |
+ | |Cap at 90%. |
|- |
|- |
||
! scope="row"|リカバリ |
! scope="row"|リカバリ |
||
|Recovery |
|Recovery |
||
+ | |Once per battle, units with this skill revive from 0 HP with [Skill Value]% HP. |
||
− | |Restores X% HP after unit dies. |
||
+ | |If Cursed or Sealed, they can't revive. |
||
− | |Stacks additionally. Won't activate if unit is under Curse or Seal effect. |
||
|- |
|- |
||
! scope="row"|竜鱗守護 |
! scope="row"|竜鱗守護 |
||
− | |Dragon |
+ | |Dragon Scales |
+ | |If [Skill Value]% of the damage this unit deals to the enemy is greater than the damage the enemy deals to this unit, the enemy damage is reduced to 0. |
||
− | |Ignore damage if damage received is than X% percentage of damage dealt. |
||
| |
| |
||
+ | If the enemy slays Dragon type units, this effect is invalid. |
||
− | Applicable to normal attack and counter attack. |
||
+ | This skill works with both attacks and counterattacks. |
||
− | Units with Dragon(竜) attribute special attack or Dimentional Attack will bypass this skill. |
||
|} |
|} |
||
+ | |||
− | ===強化系スキル (Strenghtening skills)=== |
||
+ | |||
+ | ===Boost Skills (強化系スキル)=== |
||
+ | Boost Skills only takes effect while the owners of these skills are alive.<br />Increased Stats (except Morale) = [Skill Value].<br />Increased Morale = [Skill Value]/4. |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
||
! scope="row"|Name |
! scope="row"|Name |
||
! scope="col"|Name (English) |
! scope="col"|Name (English) |
||
! scope="col"|Effect |
! scope="col"|Effect |
||
− | ! scope="col"|Comment |
||
|- |
|- |
||
! scope="row" style="width: 60px;"|XX活性 |
! scope="row" style="width: 60px;"|XX活性 |
||
− | | style="width: 120px;"|XX |
+ | | style="width: 120px;" |XX Boost |
+ | |All stats for XX type allied units are increased. |
||
− | |Increases 4 parameters of XX attribute units |
||
− | |Does not apply to skill owner |
||
|- |
|- |
||
! scope="row"|師団指揮 |
! scope="row"|師団指揮 |
||
+ | |Squad Boost |
||
− | |Division command |
||
− | | |
+ | |All stats of all allied units are increased. |
− | |Morale is raised by 1/4 of skill value |
||
|} |
|} |
||
+ | |||
− | ===弱体系スキル (Weakening skills)=== |
||
+ | |||
+ | ===Sap Skills (弱体系スキル)=== |
||
+ | Sap Skills only takes effect while the owners of these skills are alive.<br />Decreased Stats (except Morale) = [Skill Value].<br />Decreased Morale = [Skill Value]/4. |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
||
! scope="row"|Name |
! scope="row"|Name |
||
! scope="col"|Name (English) |
! scope="col"|Name (English) |
||
! scope="col"|Effect |
! scope="col"|Effect |
||
− | ! scope="col"|Comment |
||
|- |
|- |
||
! scope="row" style="width: 60px;"|師団弱体 |
! scope="row" style="width: 60px;"|師団弱体 |
||
− | | style="width: 120px;"| |
+ | | style="width: 120px;" |Sap Squad |
+ | |All stats for all enemies are decreased. |
||
− | |Lowers 4 parameters of all enemy units |
||
− | |Morale is lowered by 1/4 of the skill value |
||
|- |
|- |
||
! scope="row"|攻撃弱体 |
! scope="row"|攻撃弱体 |
||
+ | |Sap Attack |
||
− | |Strength weakening |
||
− | | |
+ | |Weakens attack of all enemy units. |
− | | |
||
− | |- |
||
− | ! scope="row"|速度弱体 |
||
− | |Speed weakening |
||
− | |Lowers Speed of all enemy units |
||
− | | |
||
|- |
|- |
||
! scope="row"|防御弱体 |
! scope="row"|防御弱体 |
||
+ | |Sap Defense |
||
− | |Defense weakening |
||
− | | |
+ | |Weakens defense of all enemy units. |
− | | |
+ | |- |
+ | ! scope="row"|速度弱体 |
||
+ | |Sap Speed |
||
+ | |Weakens speed of all enemy units. |
||
|- |
|- |
||
! scope="row"|士気弱体 |
! scope="row"|士気弱体 |
||
+ | |Sap Morale |
||
− | |Morale weakening |
||
− | | |
+ | |Weakens morale of all enemy units. |
− | | |
||
|- |
|- |
||
! scope="row"|XX弱体 |
! scope="row"|XX弱体 |
||
+ | |Sap XX |
||
− | |XX weakening |
||
+ | |All stats for XX type enemies units are decreased. |
||
− | |Lowers all 4 parameters of XX attribute enemy units |
||
− | |Morale is lowered by 1/4 of the skill value |
||
|} |
|} |
||
+ | |||
− | ===特攻系スキル (Special attack skills)=== |
||
+ | |||
+ | ===Slayer Skills (特攻系スキル)=== |
||
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 559: | Line 615: | ||
|- |
|- |
||
! scope="row"|XX特攻 |
! scope="row"|XX特攻 |
||
+ | |Slay XX |
||
− | |XX special attack |
||
− | | |
+ | |Deal 100% more damage to enemies of the XX type. |
|} |
|} |
||
+ | |||
− | ===城壁系スキル (Fortification skills)=== |
||
+ | |||
+ | ===Wall Skills (城壁系スキル)=== |
||
+ | Wall value (Lnd) reduces damage taken from the units. |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 570: | Line 629: | ||
|- |
|- |
||
! scope="row"|城壁崩し |
! scope="row"|城壁崩し |
||
+ | |Wall Breaker |
||
− | |Fortification destroyer |
||
+ | |At the start of battle, enemy terrain defense (Lnd) is decreased by the value of this skill. |
||
− | |Destroys enemy fortifications during attack |
||
|- |
|- |
||
! scope="row"|城壁構築 |
! scope="row"|城壁構築 |
||
+ | |Wall Builder |
||
− | |Fortification constructor |
||
+ | |At the start of battle, ally terrain defense (Lnd) is increased by the value of this skill. |
||
− | |Strengthen own fortifications during attack |
||
|} |
|} |
||
+ | |||
− | ===奇襲系スキル (Surprise attack skills)=== |
||
+ | |||
+ | ===Ambush Skills (奇襲系スキル)=== |
||
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||
! scope="row"|Name |
! scope="row"|Name |
||
Line 585: | Line 646: | ||
|- |
|- |
||
! scope="row" style="width: 60px;"|奇襲戦法 |
! scope="row" style="width: 60px;"|奇襲戦法 |
||
+ | |Ambush Tactics |
||
− | |Surprise attack strategy |
||
+ | |Totals up the value of all allies' Ambush skills.<br />For every 10 points, one enemy's position gets shuffled. |
||
− | |Enemy formation is shifted by one unit for every 10 value |
||
|- |
|- |
||
! scope="row"|奇襲警戒 |
! scope="row"|奇襲警戒 |
||
+ | |Ambush Alert |
||
− | |Surprise attack prevention |
||
+ | |The enemy's total Ambush Tactics value is reduced by your Ambush Alert value. |
||
− | |Skill value is removed from enemy Surprise attack strategy total skill value |
||
|} |
|} |
||
+ | |||
− | ===昼夜関連スキル (Skills related to day and night)=== |
||
+ | |||
+ | ===Day/Night Skills (昼夜関連スキル)=== |
||
+ | Units without night attribute loses half of their defense and ranged attacks are unable to ignore Defense Tactics and hit backline enemies during the night. |
||
+ | Units with night attribute loses half of their defense during the day. |
||
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
{| border="1" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
||
! scope="row"|Name |
! scope="row"|Name |
||
! scope="col"|Name (English) |
! scope="col"|Name (English) |
||
! scope="col"|Effect |
! scope="col"|Effect |
||
− | ! scope="col"|Comment |
||
|- |
|- |
||
! scope="row" style="width: 60px;"|太陽信仰 |
! scope="row" style="width: 60px;"|太陽信仰 |
||
− | | style="width: 120px;"|Sun |
+ | | style="width: 120px;"|Sun Worship |
+ | | |
||
− | |All 4 parameters strenghtened during day. All four parameters lowered during night |
||
+ | All stats are increased ( [Skill Value]% ) during the day, while all stats are decreased ( [Skill Value]% ) at night.<br />Prevents Night type units from losing half their Defense during the day. |
||
− | |If unit has Night (夜) attribute, defense is not halved during night |
||
|- |
|- |
||
! scope="row"|夜行生物 |
! scope="row"|夜行生物 |
||
+ | |Nocturnal |
||
− | |Night movement creature |
||
+ | |All stats are increased ( [Skill Value]% ) at night, while all stats are decreased ( [Skill Value]% ) during the day.<br />Prevents non-Night type units from losing half their Defense during the night. |
||
− | |All 4 parameters strenghtened during night. All four parameters lowered during day |
||
− | |If unit does not have Night (夜) attribute, defense is not halved during night battles |
||
|- |
|- |
||
! scope="row"|夜戦適応 |
! scope="row"|夜戦適応 |
||
− | |Night |
+ | |Night-Attuned |
− | | |
+ | |Non-Night type units prevent the following effects during the night :<br />- Losing half their Defense<br />- Losing Range Attack's abilities to ignore Defense Tactics and hit backline enemies. |
− | | |
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! scope="row"|日中適応 |
! scope="row"|日中適応 |
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+ | |Day-Attuned |
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− | |Daytime adjustment |
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− | | |
+ | |Night type units won't lose half their defense during the day. |
− | | |
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+ | |||
− | ===地形適正スキル (Terrain related skills)=== |
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+ | |||
+ | ===Terrain Adjustment Skills (地形適正スキル)=== |
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! scope="row"|Name |
! scope="row"|Name |
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! scope="row"|兵士運搬 |
! scope="row"|兵士運搬 |
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+ | |Troop Carrier |
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− | |Soldier transportation |
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− | |Nullifies negative terrain |
+ | |Nullifies negative terrain effects on allies. |
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|- |
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! scope="row"|地形無効 |
! scope="row"|地形無効 |
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− | |Terrain |
+ | |Terrain Null |
− | | |
+ | |Nullifies all terrain effect for enemis and allies. |
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+ | |||
− | ===経験スキル (Experience skills)=== |
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+ | |||
+ | ===Exp Skills (経験スキル)=== |
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! scope="row"|Name |
! scope="row"|Name |
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! scope="row"|エリート |
! scope="row"|エリート |
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|Elite |
|Elite |
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+ | |Units with this skill get +100% EXP. |
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− | |Gained experience increased by 100% |
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|- |
|- |
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! scope="row"|サボり癖 |
! scope="row"|サボり癖 |
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+ | |Slacker |
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− | |Lazy habit |
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+ | |Units with this skill get -50% EXP. |
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− | |Gained experience lowered by 50% |
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+ | |||
− | ===ドロップ系スキル (Drop system skills)=== |
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+ | |||
+ | ===Item Drop Skills (ドロップ系スキル)=== |
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+ | The owners of the skills must be alive at the end of battle for them to take effect. |
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! scope="row"|Name |
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! scope="row"|トレハン |
! scope="row"|トレハン |
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− | |Treasure |
+ | |Treasure Hunt |
+ | |When defeating an enemy, increases the chance of getting Medallions and rare items. |
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− | |Increases rarity of items after battle (including medallions) |
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| |
| |
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|- |
|- |
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! scope="row"|撃破金運 |
! scope="row"|撃破金運 |
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+ | |Bounty Hunter |
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− | |Battle miner |
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+ | |When defeating an enemy, you have some chance of obtaining extra ore. |
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− | |Increases chance to gain ore after battle |
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+ | | |
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− | |Level of ore depends on skill value |
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+ | Skill Value 1 : Copper Ore<br />Skill Value 2 : Iron Ore<br />Skill Value 3 : Silver Ore<br />Skill Value 4 : Soul Silver Ore<br />Skill Value 5 : Gold Ore<br />Skill Value 6 : Mithril Ore<br />Skill Value 7 : Orichalcum Ore |
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Latest revision as of 17:56, 15 February 2021
Venus Blood -FRONTIER- |
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Gameplay - Сharacter Skills - Units - Medallions - Events and Dialogue Choices
Skills - Items - Buildings - Routes/Endings - Goddess Attainable Skills |
Skills[]
Each character can have a total of 12 skills :
- 6 skills depends of the unit, and won't change;
- 2 skills can be added with Medallions, the main characters can get them by doing specific events;
- 4 skills can be added with equipment.
End Turn Damage Skills (継続ダメージ系スキル)[]
Damage dealt per turn = User's Current Hp * [Skill Value]% + [Skill Value].
Name | Name (English) | Effect | Comment |
---|---|---|---|
火炎放射 | Fire Blast | The target takes fire damage at the end of each turn. | No effect on Fire type units. |
水流放射 | Water Blast | The target takes water damage at the end of each turn. | No effect on Water type units. |
氷撃放射 | Ice Blast | The target takes ice damage at the end of each turn. | No effect on Ice type units. |
雷撃放射 | Lightning Blast | The target takes lightning damage at the end of each turn. | No effect on Lightning type units. |
毒気放射 | Poison Blast | The target takes poison damage at the end of each turn. |
No effect on Poison / Mechanic / Undead type units. Not affected by End Turn Damage Defense Skills. |
神術放射 | Light Blast | The target takes light damage at the end of each turn. | |
魔術放射 | Dark Blast | The target takes dark damage at the end of each turn. | |
大火炎陣 | Fire Field | All enemies take fire type damage at the end of each turn. | No effect on Fire type units. |
大水流陣 | Water Field | All enemies take water type damage at the end of each turn. | No effect on Water type units. |
大氷撃陣 | Ice Field | All enemies take ice type damage at the end of each turn. | No effect on Ice type units. |
大雷撃陣 | Lightning Field | All enemies take lightning type damage at the end of each turn. | No effect on Lightning type units. |
大毒気陣 | Poison Field | All enemies take poison type damage at the end of each turn. |
No effect on Poison / Mechanic / Undead type units. Not affected by End Turn Damage Defense Skills. |
大神術陣 | Light Field | All enemies take light type damage at the end of each turn. | |
大魔術陣 | Dark Field | All enemies take dark type damage at the end of each turn. |
End Turn Damage Defense Skills (継続ダメージ防御スキル)[]
These skills can stack with each other multiplicatively, even with the same skill.
Name | Name (English) | Effect |
---|---|---|
対術障壁 | Spell Wall | This unit takes less damage from non-poison end turn damage skills. |
対術結界 | Spell Barrier | All allies take less damage from non-poison end turn damage skills. |
対術反射 | Spell Reflect | Nullify non-poison end turn damage to this unit, taking some portion of that damage and reflecting it on the target enemy. |
対術吸収 | Spell Absorb | Nullify non-poison end turn damage to this unit, taking some portion of that damage and using it to heal this unit's HP. |
Formation Skills (陣形スキル)[]
These skills take effect only when the owner of the skill is alive and there are at least four allied units on the field.
Name | Name (English) | Effect |
---|---|---|
攻撃陣形 | Attack Tactics | Your full army gains an attack bonus |
速度陣形 | Speed Tactics | Your full army gains a speed bonus. |
防御陣形 | Defense Tactics |
Your full army gains a defense bonus. |
士気陣形 | Morale Tactics | Your full army gains a morale bonus. |
Healing Skills (継続回復スキル)[]
All healing skills are blocked by the Curse ailment.
Healing amount = User's Current Hp * [Skill Value]% + [Skill Value]
Name | Name (English) | Effect | Comment |
---|---|---|---|
自己治癒 | Self Heal | Recover the user's HP. | |
対象治癒 | Target heal | Restore the targeted ally's HP. | No effect on Undead type units. |
全体治癒 | Group Heal | Recover all allies. | No effect on Undead type units. |
魔族医療 | Demon Medic | Recover Demon and Undead type units HP. | |
平等治癒 | Equitable Heal | Recover all allies HP. |
Area Attack Skills (範囲攻撃スキル)[]
Name | Name (English) | Effect | Comment |
---|---|---|---|
貫通攻撃 | Pierce Attack | Targeting a frontline enemy will also hit the enemy on the backline and vice versa. |
Only the main target can counterattack. |
扇形攻撃 | Wide attack | When attacking an enemy, also attack the enemies in the same row. |
Other than the main target, enemies take half damage. Only the main target can counterattack. |
十字攻撃 | Cross attack | Provides the effect of both Pierce Attack and Wide Attack. | |
全域攻撃 | All Attack | Attacks all enemies. |
Other than the main target, enemies take half damage. Only the main target can counterattack. |
Area Attack Null Skills (範囲攻撃無効化スキル)[]
Name | Name (English) | Effect | Comment |
---|---|---|---|
貫通無効 | Pierce Null | Nullifies the enemy's Pierce Attack. |
Nullifies the Pierce Attack effect on Cross Attack. With both Pierce Null and Wide Null, the unit car block Cross Attacks. |
扇形無効 | Wide Null | Nullifies the enemy's Wide Attack. |
Nullifies the Wide Attack effect on Cross Attack. With both Pierce Null and Wide Null, the unit car block Cross Attacks. |
十字無効 | Cross Null | Provides the effects of both Pierce Null and Wide Null. | |
全域無効 | All Null | Nullifies the enemy's All Attack | No effect on Pierce Attack, Wide Attack and Cross Attack. |
Attack Skills (攻撃スキル)[]
Name | Name (English) | Effect | Comment |
---|---|---|---|
側面攻撃 | Flank Attack | Enables attacking backline enemies and ignores Defense Tactics. Damages the enemy's Force by [Skill Value]. |
|
遠隔攻撃 | Range Attack |
Attack without being counterattacked. |
|
追加攻撃 | Added Attack | Grants more attacks per turn. | |
必殺増加 | Critical Boost | Increases critical rate by [Skill Value]%. |
Critical damage is 1.5x of normal attack. Critical rate capped at 75%. Unit without Critical Boost skill have Critical rate capped at 50% |
致命必殺 | Lethal Critical |
Increases damage of critical hit by [Skill Value]%. Critical hits also ignores 25% of defense. |
Stacks multiplicatively with Dimension Slash and Helmet Split. |
カブト割 | Helmet Split | Ignores [Skill Value]% of the enemy's Defense when doing damage. |
Capped at 75%. Stacks multiplicatively with Dimension Slash and Lethal Critical. |
次元斬撃 | Dimension Slash | Has the effect of both Range Attack and Parry, and ignores the enemy's Parry and Dragon Scales skills. Ignores 75% of the enemy's Defense when doing damage. |
Parry chance is [Skill Value]% |
Tactic Support Skills (戦術補佐スキル)[]
Name | Name (English) | Effect |
---|---|---|
戦術補助 | Strat Support | Reduces the Force cost of tactic skills by [Skill Value]. |
戦術陣壁 | Strat Wall | The unit with this skill takes [Skill Value]% less damage from tactic skills. |
戦術結界 | Strat Barrier | All units takes [Skill Value]% less damage from tactic skills. |
Status Ailment Skills (状態異常系スキル)[]
All status ailment skills have no effect on Super type units.
Name | Name (English) | Effect | Comment |
---|---|---|---|
毒化攻撃 | Poison Attack | Poisons an enemy to the degree indicated by this skill's value. |
No effect on Poison / Mechanic / Undead type units. Poisoned enemies take proportional damage at the end of each turn (cap at 50%). |
麻痺攻撃 | Stun Attack | Deals Stun Counters proportional to this skill's value. |
No effect on Lightning type units. Two or more Stun Counters will stun an enemy and prevent them from acting for a turn. |
呪の一撃 | Cursed Attack | Curses the enemy. | Cursed enemies suffers a 10% penalty to their status parameters and cannot be healed in battle. |
攻撃削減 | Attack Debuff | Each attack reduces the target's Attack by [Skill Value]. | |
速度削減 | Speed Debuff | Each attack reduces the target's Speed by [Skill Value]. | |
防御削減 | Defense Debuff | Each attack reduces the target's Defense by [Skill Value]. | |
士気削減 | Morale Debuff | Each attack reduces the target's Morale by [Skill Value]. | |
虹の毒撃 | Rainbow Venom | Applies all of the seven ailments above. | |
封印攻撃 | Seal Attack | The damaged unit receives sealed status. | Sealed status prevents end turn damage and healing. |
魅了攻撃 | Charm Attack | The damaged unit receives charmed status. |
Charmed units can't do anything for that round. If the target isn't the opposite sex of the attacker, they will take one Stun Counter. |
複数異常 | Multi Aliment | If the owner of this skill also has an area attack skill, their status ailment skills will affect all targets. | |
反撃異常 | Counter Aliment | Counterattacks will also inflict status ailment. |
Ailment Cure Skills (状態異常治癒スキル)[]
Name | Name (English) | Effect |
---|---|---|
解毒治療 | Poison Cure | All allies are immune to poison. |
解呪治療 | Curse Cure | All allies are immune to curse. |
麻痺治療 | Stun Cure | All allies are immune to stun. |
削減治療 | XX Debuff Cure | Block XX debuffs for all allies. |
絶対治療 | Absolute Cure | All allies are immune to poison, curse, stun, and XX Debuff. |
異常耐性 | Resist Ailments | Units with this skill are immune to all ailments. |
Counterattack Skills (反撃スキル)[]
Name | Name (English) | Effect | Comment |
---|---|---|---|
反撃倍加 | Counter Amp | Multiplies counterattack damage. | Default counter damage multiplier is 1. |
自決自爆 | Self-Destruct | When defeated by a direct attack, self-destruct and damage the unit that attacked. Damage = Hp remained before dying * [Skill Value]% |
Ranged attackers will also take a part of self-destruct damage. |
Action Skills (行動系スキル)[]
Name | Name (English) | Effect | Comment |
---|---|---|---|
行動増加 | Action Boost | In main battles, your army gets more turns. | In encounter battles, this skills functions like Added Attack (Grants more attacks per turn.) |
行動阻害 | Action Block | In main battles, reduce the enemy's turn count. |
Defense Skills (防御スキル)[]
Name | Name (English) | Effect | Comment |
---|---|---|---|
側面無効 | Flank Null | As long as the unit with this skill is alive, the enemy's flank attacks are nullifed. | |
遠隔無効 | Range Null | As long as the unit with this skill is alive, the enemy's ranged attacks are nullifed. | |
パリング | Parry | [Skill Value]% chances of blocking all normal attack damage aside from critical attacks. | |
イベイド | Evade | [Skill Value]% chances of dodging ranged attacks. | |
専守防衛 | Defense Only | Takes half damage from normal attacks, but can't attack except with counterattacks. | |
前進防御 | Forward Guard | Take attacks for the next unit ahead in line, even from enemies with Flank or Range Attack. |
Unit with Forward Guard on position #2 will take damage for unit in position #1 Unit with Forward Guard on position #1 will take damage for unit in position #6 |
特攻防御 | Slayer Defense | Units with this skill don't take extra damage from enemies with type-slaying skills. | |
巨大体躯 | Hardy Physique | Normal damage, end turn damage, healing, and tactic skills effect are all reduced by [Skill Value]%. | Cap at 90%. |
リカバリ | Recovery | Once per battle, units with this skill revive from 0 HP with [Skill Value]% HP. | If Cursed or Sealed, they can't revive. |
竜鱗守護 | Dragon Scales | If [Skill Value]% of the damage this unit deals to the enemy is greater than the damage the enemy deals to this unit, the enemy damage is reduced to 0. |
If the enemy slays Dragon type units, this effect is invalid. This skill works with both attacks and counterattacks. |
Boost Skills (強化系スキル)[]
Boost Skills only takes effect while the owners of these skills are alive.
Increased Stats (except Morale) = [Skill Value].
Increased Morale = [Skill Value]/4.
Name | Name (English) | Effect |
---|---|---|
XX活性 | XX Boost | All stats for XX type allied units are increased. |
師団指揮 | Squad Boost | All stats of all allied units are increased. |
Sap Skills (弱体系スキル)[]
Sap Skills only takes effect while the owners of these skills are alive.
Decreased Stats (except Morale) = [Skill Value].
Decreased Morale = [Skill Value]/4.
Name | Name (English) | Effect |
---|---|---|
師団弱体 | Sap Squad | All stats for all enemies are decreased. |
攻撃弱体 | Sap Attack | Weakens attack of all enemy units. |
防御弱体 | Sap Defense | Weakens defense of all enemy units. |
速度弱体 | Sap Speed | Weakens speed of all enemy units. |
士気弱体 | Sap Morale | Weakens morale of all enemy units. |
XX弱体 | Sap XX | All stats for XX type enemies units are decreased. |
Slayer Skills (特攻系スキル)[]
Name | Name (English) | Effect |
---|---|---|
XX特攻 | Slay XX | Deal 100% more damage to enemies of the XX type. |
Wall Skills (城壁系スキル)[]
Wall value (Lnd) reduces damage taken from the units.
Name | Name (English) | Effect |
---|---|---|
城壁崩し | Wall Breaker | At the start of battle, enemy terrain defense (Lnd) is decreased by the value of this skill. |
城壁構築 | Wall Builder | At the start of battle, ally terrain defense (Lnd) is increased by the value of this skill. |
Ambush Skills (奇襲系スキル)[]
Name | Name (English) | Effect |
---|---|---|
奇襲戦法 | Ambush Tactics | Totals up the value of all allies' Ambush skills. For every 10 points, one enemy's position gets shuffled. |
奇襲警戒 | Ambush Alert | The enemy's total Ambush Tactics value is reduced by your Ambush Alert value. |
Day/Night Skills (昼夜関連スキル)[]
Units without night attribute loses half of their defense and ranged attacks are unable to ignore Defense Tactics and hit backline enemies during the night. Units with night attribute loses half of their defense during the day.
Name | Name (English) | Effect |
---|---|---|
太陽信仰 | Sun Worship |
All stats are increased ( [Skill Value]% ) during the day, while all stats are decreased ( [Skill Value]% ) at night. |
夜行生物 | Nocturnal | All stats are increased ( [Skill Value]% ) at night, while all stats are decreased ( [Skill Value]% ) during the day. Prevents non-Night type units from losing half their Defense during the night. |
夜戦適応 | Night-Attuned | Non-Night type units prevent the following effects during the night : - Losing half their Defense - Losing Range Attack's abilities to ignore Defense Tactics and hit backline enemies. |
日中適応 | Day-Attuned | Night type units won't lose half their defense during the day. |
Terrain Adjustment Skills (地形適正スキル)[]
Name | Name (English) | Effect |
---|---|---|
兵士運搬 | Troop Carrier | Nullifies negative terrain effects on allies. |
地形無効 | Terrain Null | Nullifies all terrain effect for enemis and allies. |
Exp Skills (経験スキル)[]
Name | Name (English) | Effect |
---|---|---|
エリート | Elite | Units with this skill get +100% EXP. |
サボり癖 | Slacker | Units with this skill get -50% EXP. |
Item Drop Skills (ドロップ系スキル)[]
The owners of the skills must be alive at the end of battle for them to take effect.
Name | Name (English) | Effect | Comment |
---|---|---|---|
トレハン | Treasure Hunt | When defeating an enemy, increases the chance of getting Medallions and rare items. | |
撃破金運 | Bounty Hunter | When defeating an enemy, you have some chance of obtaining extra ore. |
Skill Value 1 : Copper Ore |