Venus Blood -FRONTIER- |
---|
Gameplay - Сharacter Skills - Units - Medallions - Events and Dialogue Choices
Skills - Items - Buildings - Routes/Endings - Goddess Attainable Skills |
Skills
Each character can have 12 total skills: 6 skills that depends on unit type and fixed when creating a new unit, 2 skills that can be added by using additional medallions and 4 skills that can be gained by equipping a character. Skills are divided into several group depending on their effect.
継続ダメージ系スキル (Skills of turn end damage)
Damage dealt per turn = User's Current Hp * [Skill Value]% + [Skill Value].
Name | Name (English) | Effect | Comment |
---|---|---|---|
火炎放射 | Fire radiation | Target suffers Fire damage at the end of round | Fire (火) attribute enemies are immune to this skill |
水流放射 | Water radiation | Target suffers Water damage at the end of round | Sea (海) attribute enemies are immune to this skill |
氷撃放射 | Ice radiation | Target suffers Ice damage at the end of round | Ice (氷) attribute enemies are immune to this skill |
雷撃放射 | Thunder radiation | Target suffers Thunder damage at the end of round | Thunder (雷) attribute enemies are immune to this skill |
毒気放射 | Poison radiation | Target suffers Poison damage at the end of round | Poison (毒), Tool (器), Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage |
神術放射 | Holy radiation | Target suffers Holy damage at the end of round | |
魔術放射 | Magic radiation | Target suffers Magic damage at the end of round | |
大火炎陣 | Mass fire | All enemies suffer Fire damage at the end of round | Fire (火) attribute enemies are immune to this skill |
大水流陣 | Mass water | All enemies suffer Water damage at the end of round | Sea (海) attribute enemies are immune to this skill |
大氷撃陣 | Mass ice | All enemies suffer Ice damage at the end of round | Ice (氷) attribute enemies are immune to this skill |
大雷撃陣 | Mass thunder | All enemies suffer Thunder damage at the end of round | Thunder (雷) attribute enemies are immune to this skill |
大毒気陣 | Mass poison | All enemies suffer Poison damage at the end of round | Poison (毒), Tool (器), Death (死) attribute enemies are immune to this skill. Skill is not affected by skills that provide defense against turn end damage |
大神術陣 | Mass holy | All enemies suffer Holy damage at the end of round | |
大魔術陣 | Mass magic | All enemies suffer Magic damage at the end of round |
継続ダメージ防御スキル (Skills of turn end damage prevention)
Different prevention skills on same unit(Example: 対術障壁 + 対術結界), or same prevention skills on different unit(two 対術結界 units in same team) stacks multiplicatively.
Name | Name (English) | Effect |
---|---|---|
対術障壁 | Anti-magic barrier |
Protects self from all turn end damage skills except poison. (Anti-magic shield?) |
対術結界 | Anti-magic kekkai |
Protects all allies from all turn end damage skills except poison. (Translate as Anti-magic barrier here instead?) |
対術反射 | Anti-magic reflector | Protects self from all turn end damage skills except poison, reflects all damage unit would have received back on enemy |
対術吸収 | Anti-magic absorption | Protects self from all turn end damage skills except poison, absorbs all damage unit would have received into units HP |
陣形スキル (Formation skills)
Stats bonus is only applicable if team has at least 4 units(including the skill unit). Value increased by [Skill Value].
Name | Name (English) | Effect | Comment |
---|---|---|---|
攻撃陣形 | Attack Formation | Gives bonus to Attack to all allies | |
速度陣形 | Speed Formation | Gives bonus to Speed to all allies | |
防御陣形 | Defense Formation | Gives bonus to Defense to all allies | Also protect units that are placed further in formation, and is applicable even if team has less than 4 units. |
士気陣形 | Morale Formation | Gives bonus to Morale to all allies |
継続回復スキル (Skills of turn end recovery)
All recovery skills does not work on units affected with Cursed status effect.
Healing amount = User's Current Hp * [Skill Value]% + [Skill Value]
Name | Name (English) | Effect | Comment |
---|---|---|---|
自己治癒 | Regeneration | Recovers self | |
対象治癒 | Targeted recovery | Recovers targeted ally unit. | Does not have effect on Death (死) attribute units |
全体治癒 | Mass recovery | Recovers all allied units. | Does not have effect on Death (死) attribute units |
魔族医療 | Magical being treatment | Recovers allied Demon (魔) and Death (死) attribute units | |
平等治癒 | Equal recovery | Recovers all allied units | No attribute restriction. |
範囲攻撃スキル (Distance attack skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
貫通攻撃 | Penetration attack | Attack all units in the same row. |
100% damage to both target unit and other unit. Only trigger counter attack on targeted unit. (Wouldn't Pierce Attack be a better translation?) |
扇形攻撃 | Sectorial attack | Attack all units in the same column. |
100% damage to target unit and 50% damage to other 2 units. Only trigger counter attack on targeted unit. (Fan Attack?) |
十字攻撃 | Cross attack | Has both Penetration and Sectorial attack effect. | |
全域攻撃 | Whole area attack | Attacks all enemies. |
100% damage to target unit and 50% damage to other units. Only trigger counter attack on targeted unit. |
範囲攻撃無効化スキル (Distance attack prevention skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
貫通無効 | Penetration invalidity | Nullifies Penetration attack | Also nullify Penetration effect on Cross Attack(Cross Attack now only has Sectorial Attack effect). |
扇形無効 | Sectorial invalidity | Nullifies Sectorial attack | Also nullify Sectorial effect on Cross attack(Cross Attack now only has Penetration Attack effect). |
十字無効 | Cross invalidity | Nullifies Penetration and Sectorial attacks | |
全域無効 | Whole area invalidity | Nullifies Whole area attack |
Whole area attack can be nullified only by Whole area invalidity. Has no effect on Penetration/Sectorial Attack. |
攻撃スキル (Attack skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
側面攻撃 | Flank attack | Ignores enemy's Defense Formation. Reduce [Skill Value] force. | One full force bar is 100 force. |
遠隔攻撃 | Ranged attack | Ignores enemy's Defense Formation and counter attack. | |
追加攻撃 | Additional attack | Additional attacks during a battle round. | |
必殺増加 | Critical Rate Increase | Increases [Skill Value]% to critical hit rate. |
Critical damage is 1.5x of normal attack. Critical rate capped at 75%. Units without Critical hit skill can only has maximum 50% crit chances. |
致命必殺 | Deadly Critical Hit |
Increases damage of critical hit by [Skill Value]%. Critical hits now ignore 25% of defense. |
Stacks additionally. Stacks multiplicatively with Dimensional attack and Helmet Crack. |
カブト割 | Helmet Crack | Ignores [Skill Value]% defense. |
Stacks additionally. Capped at 75%. Stacks multiplicatively with Dimensional Attack and Deadly Critical Hit. |
次元斬撃 | Dimensional attack | Has ranged attack effect and ignores 75% of enemy defense. Also grants [Skill Value]% Parrying. | Not affected by Ranged Attack Invalidity. Only blockable by Evade skill. |
戦術補佐スキル (Strategy assistance skills)
Name | Name (English) | Effect |
---|---|---|
戦術補助 | Strategy assistance | Lower Force cost for own units battle skills |
戦術陣壁 | Strategy barrier | Lower battle skills effect on owner |
戦術結界 | Strategy kekkai | Lower battle skills effect on all allies |
状態異常系スキル (Abnormal status attack skills)
Units with transcendent (超) attribute are immune to all abnormal status.
Name | Name (English) | Effect | Comment |
---|---|---|---|
毒化攻撃 | Poison Attack | Inflicts Poison status effect. Damage per round = Poisoned Unit's Current Hp * [Skill Value]%. |
Poison (毒), Tool (器), Death (死) attribute enemies are immune to this effect. Poison effect is accumulative, capped at 50%. |
麻痺攻撃 | Paralyse Attack | Adds [Skill Value] Paralyse counter on enemy. When enemy gains two Paralyse counters, it becomes Stunned. |
Thunder (雷) attribute units are immune to this effect. Stunned enemies can't act for 1 round(Stunned General's Battle Skill are disabled). Additional Attacks are not affected. |
呪の一撃 | Curse Attack | Inflicts Curse status effect | Curse status lowers parameters by 10%. Cursed units can't be healed, and Recovery skill is disabled. |
攻撃削減 | Attack Reduction | Lowers attacked enemy Attack by [Skill Value] | |
速度削減 | Speed Reduction | Lowers attacked enemy Speed by [Skill Value] | |
防御削減 | Defense Reduction | Lowers attacked enemy Defense by [Skill Value] | |
士気削減 | Morale Reduction | Lowers attacked enemy Morale by [Skill Value] | |
虹の毒撃 | Rainbow poison attack | Inflicts all 7 previous status effects | |
封印攻撃 | Seal Attack | Inflicts Seal status effect | All Turn End Damage, Healing, Recovery and Treatment skills are disabled on Sealed unit. Also disable General's battle skills. |
魅了攻撃 | Charm Attack | Inflicts Charm status effect |
Charmed enemies can't act during that round. All Turn End Damage, Healing, Recovery and Treatment skills are disabled. Works only on enemies of opposite sex, or else counted as Paralyse Attack[1]. |
複数異常 | Multiple Abnormalities | Able to inflict abnormal status on multiple targets. | Without this skill abnormal status skills will only affect targeted unit. |
反撃異常 | Counter Abnormalities | Able to inflicts status abnormalities on counter attacks. | Without this skill counter attack will only do pure damage even if the countering unit has abnormal status skills. |
状態異常治癒スキル (Abnormal status recovery skills)
Name | Name (English) | Effect |
---|---|---|
解毒治療 | Poison treatment | All allied units are protected against Poison status effect |
解呪治療 | Curse treatment | All allied units are protected against Curse status effect |
麻痺治療 | Paralysis treatment | All allied units are protected against Paralyse status effect |
削減治療 | Reduction treatment | All allied units are protected against XX Reduction status effect |
絶対治療 | Abnormal treatment | All allied units are protected against Poison, Curse, Paralyse, XX Reduction status effect |
異常耐性 | Abnormal tolerance | Skill owner protected against all status effects |
反撃スキル (Counteroffensive skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
反撃倍加 | Counter multiplier | Increase counter damage multiplier by skill level | Default counter damage multiplier is 1. |
自決自爆 | Self-destruction | Deal extra damage to attacker before dying. Damage = Hp remained before dying * [Skill Value]% | Won't trigger if unit dies on Turn End Damage, General's Battle Skill, or Counter Attack's damage. Damage inflicted by self destruct is only blockable by barrier(General's battle skills). |
行動系スキル (Action skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
行動増加 | Action Increase | Increases number of battle round for allied army in Main battle | Acts as Additional Attack skill in Encounter battle |
行動阻害 | Action Prevention | Decreases number of battle round for enemy army in Main battle |
防御スキル (Defense Skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
側面無効 | Flank Attack Invalidity | Nullify flank attacks. | |
遠隔無効 | Ranged Attack Invalidity | Nullify ranged attacks. | |
パリング | Parrying | Has [Skill Value]% chances to block all normal attacks except critical hits. | Stacks additionally. |
イベイド | Evade | Has [Skill Value]% chances to evade ranged attack and dimentional attack. | Stacks additionally. |
専守防衛 | Focus Defense | Damage from normal attacks halved. | Unit can't normal attack, but can still counter. Not stackable. |
前進防御 | Forward Defense | Takes all physical damage for the unit before this unit in the formation | E.g. Unit at #2 position takes damage for #1 and unit at #1 position takes damage for #6. Does not work against sector attacks. |
特攻防御 | Special Attack Defense | Special attack bonuses are not applied against skill user. | Unit type bonus still applicable. |
巨大体躯 | Huge Body | All damages and recovery amount this unit received are lowered by [Skill Value]%. | Stacks additionally. Cap at 80%. |
リカバリ | Recovery | Restores [Skill Value]% HP after unit dies. | Stacks additionally. Won't activate if unit is under Curse or Seal effect. |
竜鱗守護 | Dragon Skin Protection | Ignore damage if damage received is than [Skill Value]% percentage of damage dealt. |
Applicable to normal attack and counter attack. Units with Dragon(竜) attribute special attack or Dimentional Attack will ignore this skill. |
強化系スキル (Strenghtening skills)
Unlike Formation Skills, stats bonus of Strengthing Skills is applicable to whole team except the skill owner. Attack/Defense/Speed is increased by [Skill Value] while Morale is only increased by [Skill Value]/4.
Name | Name (English) | Effect | Comment |
---|---|---|---|
XX活性 | XX Activeness | Increases 4 parameters of XX attribute units except skill owner. | |
師団指揮 | Division Command | Increases 4 parameters of all allied units except skill owner. |
弱体系スキル (Weakening skills)
Attack/Defense/Speed is decreased by [Skill Value] while Morale is only decreased by [Skill Value]/4, with the exception of Morale weakening.
Name | Name (English) | Effect | Comment |
---|---|---|---|
師団弱体 | Division weakening | Lowers 4 parameters of all enemy units | |
攻撃弱体 | Strength weakening | Lowers Attack of all enemy units | |
速度弱体 | Speed weakening | Lowers Speed of all enemy units | |
防御弱体 | Defense weakening | Lowers Defense of all enemy units | |
士気弱体 | Morale weakening | Lowers Morale of all enemy units | Decrease Morale by [Skill Value]. |
XX弱体 | XX weakening | Lowers all 4 parameters of XX attribute enemy units |
特攻系スキル (Special attack skills)
Name | Name (English) | Effect |
---|---|---|
XX特攻 | XX special attack | Gains +100% damage against XX attribute enemy |
城壁系スキル (Fortification skills)
Name | Name (English) | Effect |
---|---|---|
城壁崩し | Fortification destroyer | Destroys enemy fortifications during attack |
城壁構築 | Fortification constructor | Strengthen own fortifications during attack |
奇襲系スキル (Surprise attack skills)
Name | Name (English) | Effect |
---|---|---|
奇襲戦法 | Surprise attack strategy | Enemy formation is shifted by one unit for every 10 value |
奇襲警戒 | Surprise attack prevention | Skill value is removed from enemy Surprise attack strategy total skill value |
Name | Name (English) | Effect | Comment |
---|---|---|---|
太陽信仰 | Sun believer | All 4 parameters strenghtened during day. All four parameters lowered during night | If unit has Night (夜) attribute, defense is not halved during night |
夜行生物 | Night movement creature | All 4 parameters strenghtened during night. All four parameters lowered during day | If unit does not have Night (夜) attribute, defense is not halved during night battles |
夜戦適応 | Night battles adjustment | For units that does not have Night (夜) attribute following effects are nullified: lowering of defense by half during night, Defense formation ignorance of Ranged attack, Dissappearance of ability to attack from back row | |
日中適応 | Daytime adjustment | If unit has Night (夜) attribute, defense is not halved during day |
Name | Name (English) | Effect |
---|---|---|
兵士運搬 | Soldier transportation | Nullifies negative terrain effect on allies |
地形無効 | Terrain effect invalidity | Removes all terrain effect from enemies |
経験スキル (Experience skills)
Name | Name (English) | Effect |
---|---|---|
エリート | Elite | Gained experience increased by 100% |
サボり癖 | Lazy habit | Gained experience lowered by 50% |
ドロップ系スキル (Drop system skills)
Name | Name (English) | Effect | Comment |
---|---|---|---|
トレハン | Treasure hunter | Increases rarity of items after battle (including medallions) | |
撃破金運 | Battle miner | Increases chance to gain ore after battle | Level of ore depends on skill value |