Venus Blood -HYPNO- |
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Gameplay • Сharacters • Units • Tactica • Skills • Title • Formation System • Wraith Units
Events and Dialogue Choices • Routes/Endings • Items • Troubleshooting |
Skills[]
Similar to the previous installment, VenusBlood -GAIA-, units in this game can have up to 16 total skills, up to 8 starting skills, 2 more from Tactica usage, up to 4 additional skills from equipping items, and finally another 2 skills from being assigned as Division leader. There are total of 22 skills categories in this game.
開幕ダメージ系 (Battle Start Damage Type)[]
These skills cannot bring targets HP below 1. Effectiveness against unit with [霊] racial trait is 1/4.
Activation | Name | English Name | Effect(s) |
---|---|---|---|
Beginning of the Battle | 火炎砲弾 | Flame Artillery | All units in enemy division receive [火] type damage.
Ineffective against unit with [炎] racial trait. |
Beginning of the Battle | 水流砲弾 | Water Artillery | All units in enemy division receive [水] type damage.
Ineffective against unit with [海] racial trait. |
Beginning of the Battle | 氷撃砲弾 | Ice Artillery | All units in enemy division receive [氷] type damage.
Ineffective against unit with [氷] racial trait. |
Beginning of the Battle | 雷撃砲弾 | Lightning Artillery | All units in enemy division receive [雷] type damage.
Ineffective against unit with [雷] racial trait. |
Beginning of the Battle | 毒気砲弾 | Poison Artillery | All units in enemy division receive [毒] type damage.
Ineffective against unit with [毒 ・ 死] racial trait. |
Beginning of the Battle | 神術砲弾 | Divine Art Artillery | All units in enemy division receive [光] type damage. |
Beginning of the Battle | 魔術砲弾 | Magic Artillery | All units in enemy division receive [闇] type damage. |
エンドダメージ系 (Turn Ending Damage Type)[]
Does not activate if skill holder is affected by 封印 (sealed) status condition. Effectiveness against unit with [霊] racial trait is 1/4.
Activation | Name | English Name | Effect(s |
---|---|---|---|
Turn Ending | 火炎放射 | Deals continuous [火] type damage to target. Ineffective against unit with [炎] racial trait. Reduced effectiveness against 障壁(Wall)、結界(Boundary)、吸収(Absorption)、反射(Reflection). | |
Turn Ending | 水流放射 | Deals continuous [水] type damage to target. Ineffective against unit with [海] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 氷撃放射 | Deals continuous [氷] type damage to target. Ineffective against unit with [氷] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 雷撃放射 | Deals continuous [雷] type damage to target. Ineffective against unit with [雷] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 毒気放射 | Deals continuous [毒] type damage to target. Ineffective against unit with [毒 ・ 死] racial trait. *Not affected by 対術 skills. | |
Turn Ending | 神術放射 | Deals continuous [神] type damage to target. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 魔術放射 | Deals continuous [魔] type damage to target. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 大火炎陣 | Deals continuous [火] type damage to all units in enemy division. Ineffective against unit with [炎] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 大水流陣 | Deals continuous [水] type damage to all units in enemy division. Ineffective against unit with [海] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 大氷撃陣 | Deals continuous [氷] type damage to all units in enemy division. Ineffective against unit with [氷] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 大雷撃陣 | Deals continuous [雷] type damage to all units in enemy division. Ineffective against unit with [雷] racial trait. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 大毒気陣 | Deals continuous [毒] type damage to all units in enemy division. Ineffective against unit with [毒 ・ 死] racial trait. *Not affected by 対術 skills. | |
Turn Ending | 大神術陣 | Deals continuous [神] type damage to all units in enemy division. Reduced effectiveness against 障壁、結界、吸収、反射. | |
Turn Ending | 大魔術陣 | Deals continuous [魔] type damage to all units in enemy division. Reduced effectiveness against 障壁、結界、吸収、反射. |
エンド回復系 (Turn Ending Recovery Type)[]
Does not activate if skill holder is affected by 封印(sealed) status condition. *No effect if suffered from 呪(Cursed) status condition.
Activation | Name | English Name | Effect(s) |
---|---|---|---|
Turn Ending | 自己治癒 | Recovers own HP. No effect if suffered from Cursed status condition or have [霊] racial trait | |
Turn Ending | 対象治癒 | Recovers targeted ally HP. No effect if suffered from Cursed status condition or have [死 ・ 霊] racial trait | |
Turn Ending | 全体治癒 | Recovers all allies HP. No effect if suffered from Cursed status condition or have [死 ・ 霊] racial trait | |
Turn Ending | 平等治癒 | Recovers all allies HP. No effect if suffered from Cursed status condition or have [霊] racial trait | |
Turn Ending | 魔族医療 | Recovers all allies with [魔] and/or [死] racial traits. No effect if suffered from Cursed status condition or have [霊] racial trait | |
Turn Ending | 日中再生 | Recovers own HP during daytime. No effect if suffered from Cursed status condition or have [霊] racial trait | |
Turn Ending | 夜間再生 | Recovers own HP during nighttime. No effect if suffered from Cursed status condition or have [霊] racial trait | |
Turn Ending | 霊素回復 | Recovers all allies with [霊] racial traits. |
増幅系 (Amplification Type)[]
Does not activate if skill holder is affected by 封印(sealed) status condition.
Activation | Name | English Name | Effect(s) |
---|---|---|---|
Turn Ending | 術式増幅 | Amplifies division's turn end damage, turn end recovery, and battle start damage by (skill value)% |
エンド防御系 (Turn Ending Defense Type)[]
Does not activate if skill holder is affected by 封印(sealed) status condition. No effect against [毒] type damage.
Activation | Name | English Name | Effect(s) |
---|---|---|---|
Turn Ending | 対術障壁 | Reduces strength of Turn Ending Damage skills except for [毒] type towards self by (skill value)% Can stack with 対術結界. | |
Turn Ending | 対術結界 | Reduces strength of Turn Ending Damage skills except for [毒] type towards division by (skill value)% Can stack with 対術障壁. Can stack with other units with same skill. | |
Turn Ending | 対術反射 | Reduces strength of Turn Ending Damage skills except for [毒] type towards division by (skill value)% and deals that reduced amount to targeted enemy. Performs before reduction by 対術障壁 and 対術結界 | |
Turn Ending | 対術吸収 | Reduces strength of Turn Ending Damage skills except for [毒] type towards division by (skill value)% and splits the reduced amount to equally heals every units in own division. Performs before reduction by 対術障壁 and 対術結界 |
状態異常系 (Status Abnormality Type)[]
Activation | Name | English Name | Effect(s) |
---|---|---|---|
During Round | 虹の毒撃 | ||
During Round | 毒化攻撃 | ||
During Round | 麻痺攻撃 | ||
During Round | 呪の一撃 | ||
During Round | 性的魅了 | ||
During Round | 封印攻撃 | ||
During Round | 解除攻撃 | ||
During Round | 攻撃削減 | ||
During Round | 防御削減 | ||
During Round | 速度削減 | ||
During Round | 知力削減 | ||
During Round | 吸血攻撃 | ||
During Round | 複数異常 | ||
During Round | 反撃異常 |
状態治癒系 (Status Recovery Type)[]
Activation | Name | English Name | Effect(s) |
---|---|---|---|
During Round | 解毒治療 | ||
During Round | 解呪治療 | ||
During Round | 麻痺治療 | ||
During Round | 削減治療 | ||
During Round | 絶対治療 | ||
During Round | 異常耐性 |
範囲攻撃系 (Attack Range Type)[]
Activation | Name | English Name | Effect(s) |
---|---|---|---|
During Round | 貫通攻撃 | ||
During Round | 扇形攻撃 | ||
During Round | 十字攻撃 | ||
During Round | 全域攻撃 |
範囲無効系 (Attack Range Nullification Type)[]
Activation | Name | English Name | Effect(s) |
---|---|---|---|
During Round | 側面無効 | ||
During Round | 遠隔無効 | ||
During Round | 貫通無効 | ||
During Round | 扇形無効 | ||
During Round | 十字無効 | ||
During Round | 全域無効 |
防御・支援系 (Defense ・ Support Type)[]
Activation | Name | English Name | Effect(s) |
---|---|---|---|
During Round | 先陣の誉 | ||
During Round | 特攻防御 | ||
During Round | パリング | ||
During Round | イベイド | ||
During Round | 専守防衛 | ||
During Round | 前進防御 | ||
During Round | 標的後逸 | ||
During Round | 巨大体躯 | ||
During Round | 矮小体躯 | ||
During Round | 竜鱗守護 | ||
During Round
Turn Ending |
リカバリ | ||
During Round | 兵士運搬 | ||
During Round | 必殺耐性 | ||
During Round | 致命耐性 | ||
During Round | 自爆障壁 | ||
During Round | 自爆結界 |
攻撃系 (Attacking Type)[]
Activation | Name | English Name | Effect(s) |
---|---|---|---|
During Round | 側面攻撃 | ||
During Round | 遠隔攻撃 | ||
During Round | 追加攻撃 | ||
During Round | 必殺増加 | ||
During Round | 反撃倍加 | ||
During Round | 致命必殺 | ||
During Round | カブト割 | ||
During Round | 自決自爆 | ||
During Round | 精神攻撃 | ||
During Round | 全力攻撃 | ||
During Round | 反撃耐性 |